Hi, I'm George.
I'm a software engineer working for Atlantic Technology Ltd. With interests in full-stack development and artificial intelligence. You can find me optimizing my code for many projects, building and repairing computers, or even playing video games during my free time.
Skill Set
Over 10 years of hands-on programming experience, beginning with Python and expanding into a diverse set of languages including C, C++, Java, MATLAB, Go, and Bash scripting. Proficient in utilizing integrated development environments such as Visual Studio for large-scale and collaborative projects. Specialized in modern web application development, with advanced expertise in React and TypeScript, encompassing component architecture, state management, performance optimization, and scalable codebase design.
Earned over 61 professional certificates across four years, with a focus on Front-End Engineering, Back-End Engineering, Machine Learning, Large Language Models, and Unity Game Development. Demonstrated proficiency in designing and implementing scalable web architectures, building robust APIs, developing and deploying ML models, and creating interactive 3D experiences in Unity. These certifications reflect a commitment to continuous learning and a deep understanding of both foundational and advanced concepts in modern software development.
Over the past four years, I have authored 1,180 commits, submitted 48 pull requests, opened 70 issues, and contributed to 39 repositories—all within my personal commit history. This activity reflects a sustained commitment to version control best practices, collaborative software development workflows, and continuous project maintenance. My contributions span code implementation, bug fixes, documentation enhancements, and feature proposals, demonstrating familiarity with the full lifecycle of software projects on platforms like GitHub.
Top Projects
EE40140-Magnetic-Induction-Tomography
Developed for my dissertation in my final year project of my masters in Computer Systems Engineering. Investigates how an image can be created using readings from various magnetic induction tomography sensors in order to detect a range of different sized objects within a given area.
GameDevTV-Unity3D-RealmRush
I created this game as part of the Realm Rush section of the GameDev.tv Unity 3D course I am enrolled in.
App
Mobile app for Bath Biodevices Without Borders. Will connect via Bluetooth to a device that measures water purity, and allow for detailed information viewing and sharing. Coded for iOS, Android and Web in React Native, using Expo Go.